Landry’s · loyalty
Product design in the run-up to a public partnership between Landry’s and NYDIG — a bitcoin loyalty program for millions of guests across 500+ locations nationwide.
Product design · Fintech · Newcastle, UK
I design end-to-end product experiences — systems, interfaces, and motion — for teams who care about clarity and delight.
Teams I've worked with
Case studies across integration tooling, HR platforms, consumer fintech, and playful experiments — always with craft in the details.
Multidisciplinary designer based in Newcastle. I love digital craft, new technology, and shipping experiences that respect end users — from research and systems to motion and creative coding.
Product design in the run-up to a public partnership between Landry’s and NYDIG — a bitcoin loyalty program for millions of guests across 500+ locations nationwide.
Lead designer on Shell Company Indicator — a risk tool to help businesses detect shell companies in supply and distribution chains, with the UK leading the world on shell-company risk exposure.
UI art on Assassin’s Creed Nexus VR — HUD and in-headset interface craft on a full Quest campaign (see IGN’s review).
Experience design within Moody’s Analytics — shaping products for teams who need clearer tools around risk, compliance, and research workflows, from early discovery through delivery.
Product design for a consumer Bitcoin app in a tight, UX-first team — shipping features fast while keeping trust and clarity at the centre of the experience. The product had to feel approachable for newcomers and precise enough for power users moving real value.
Platform and integration design for institutional cryptocurrency solutions — making complex APIs and control surfaces understandable for enterprise buyers and operators. Work balanced technical accuracy with narratives that survived procurement, security review, and live demos.
UI art for Assassin’s Creed Nexus VR (Meta Quest) — a full-length series entry built for wire-free VR. In a focused 2021 stint I contributed HUD and diegetic interface work that had to stay readable across parkour, stealth, and combat without breaking immersion.
Agency-side product design at Komodo Digital — shipping interfaces for client teams in fast discovery–delivery cycles across sectors, from startups to established brands. Work spanned research, UX, UI, and handoff with a strong bias toward demos that make alignment cheap.
Product design for Hive HR’s employee engagement platform — features used at scale to help teams measure morale, act on feedback, and stay connected. I focused on flows that stayed humane under load: busy managers, frontline staff, and hybrid schedules.
UX and product design for cybersecurity tooling — making complex threat, asset, and configuration data scannable for analysts and IT teams who live in high-noise environments. The goal was always faster orientation: what matters, what changed, and what to do next.
High-intensity build events and open-innovation formats — rapid prototyping, pitching, and cross-discipline collaboration with industry partners. These sprints trained muscle memory for scoping ruthlessly, pairing with engineers, and shipping a credible story before the timer hits zero.
First-class BA (Hons) Interaction Design — Northumbria University
A few frames from the journey — add filenames to images/gallery/manifest.json
(JPEG/PNG/WebP/SVG/GIF). A random set is chosen on each page load.